All with the Modeling (3D Graphics) tag

University of Dayton 175th Anniversary Interactive
January 06, 2025
Blender render of an organized bookshelf with framed historic photos of the University of Dayton at the top, recreations of yearbooks, pennants, and interactive visuals.

My portion of the "Honoring Our History: UD at 175" exhibit in the University of Dayton Roesch Library. The interactive includes a rendered background of a bookshelf with recreations of yearbooks, The Exponent, and a Register of Students; recreations of pennants; a pysanky egg captured using photogrammetry; recreation of a UD coffee mug. The interactive components include TimelineJS, an enhanced JuxtaposeJS with 24 images, points of interest, and image descriptions, a 3D model viewer of the pysanky egg, and the 175 Years video produced by UD's marketing team. When a user taps on the Timeline and Then & Now sections or buttons, the interface will zoom into that section, providing a more full screen view of each interactive.

This was another fun project and I'm thankful that University Archives gave me the opportunity to mockup a few themes (bookshelf in two versions, a messy desk, and corkboard) and build something that aesthetically fit in well with the exhibit.

You can see me interacting with the exhibit here.

Advent Wreath
November 17, 2024
Blender render of a fireplace mantel with four lit Advent candles surrounded by a wreath and hanging stockings.

Inspired by a digital Advent wreath project at the University of Dayton Libraries for our lobby touchscreen, I decided to try my hand at creating another rendered scene. This project gave the opportunity to learn about geometry nodes in Blender to create the wreaths and decorations, hair particle systems for the stockings, and different shader implementation to create a flame. We did not end up using this render in the display, but I am happy with how it turned out.

Erma Bombeck TV Scene
February 13, 2024

As a small portion of the "Beyond the Byline: Erma Bombeck's Story" exhibit in the University of Dayton Roesch Library, I put together a video that runs on a loop in the space (you can see the video in the intro of the exhibit opening YouTube stream). This project was great for expanding my knowledge of DaVinci Resolve and finding a presentation solution for low-resolution clips.

Based on our first test with the low-resolution clips, displaying them full screen on the TV was not ideal. I had the idea to incorporate a retro TV scene to keep the videos smaller but still visually interesting. I created a composite image in GIMP (GNU Image Manipulation Program), which was a successful start, but it was a challenge to find freely available photos that checked all of the boxes.

To have control over the scene, I decided to recreate it in Blender. Using a few reference images for a retro-style television and Erma's typewriter, I modeled everything in the scene except for the flower and vase. Through trial and error, I found lighting, HDRI, and rendering settings that produced a reasonably realistic result. The clips in that portion of the video were on the air in different years, so I created individual renders updating the "On Air" sign appropriately.

This was a ton of fun to put together, and I am pretty happy with the final result. After seeing all of the photos in the exhibit, if I were doing it over, I would replace the image above the TV with something else. I also would have modeled something to replace the flower, possibly putting in a few of Erma's books, centering the TV a little more.

UD Rose Gallery VR Experience
March 20, 2023

As an example of the technology and a peek of what I could create within a short time frame, I set out to incorporate the DeGrazia Madonna, a variety of Mother Mary statues, and the Erma Bombeck Rose Gallery exhibit from 2022 into a virtual reality (VR) experience on the Quest. As a simple art exhibit, I added UI panels for each of the statues and wall clings to describe the piece and recorded voice-over audio. The Rose Gallery was created in Blender, the wall clings were photographed and turned into usable textures, the DeGrazia Madonna was turned into a 3D model using Meshroom, and "The Juggler of Notre Dame" stained glass was modeled in Blender and textured painted from a photograph. The wind/water mill was modeled in Blender based on a course. These assets and models found on Sketchfab were used to create a simple environment in Unreal Engine 5.

Attributions:

Statue to 3D Model
June 08, 2022

The Marian Library at the University of Dayton has various Mary-related statues. This DeGrazia Madonna statue was previously photographed using a rotary table. I used Meshroom, a photogrammetry application, to generate a 3D model based on these images. Although the photos were not ideal for reconstruction, Meshroom created a reasonably clean model. I used Blender to smooth out inaccurate geometry at the head and base and corrected some areas of the texture. The resulting model is imperfect, but it was a successful test of capability based on previously captured photos and free software. See the model at Sketchfab.