All with the Game Engine tag

UD Rose Gallery VR Experience
March 20, 2023

As an example of the technology and a peek of what I could create within a short time frame, I set out to incorporate the DeGrazia Madonna, a variety of Mother Mary statues, and the Erma Bombeck Rose Gallery exhibit from 2022 into a virtual reality (VR) experience on the Quest. As a simple art exhibit, I added UI panels for each of the statues and wall clings to describe the piece and recorded voice-over audio. The Rose Gallery was created in Blender, the wall clings were photographed and turned into usable textures, the DeGrazia Madonna was turned into a 3D model using Meshroom, and "The Juggler of Notre Dame" stained glass was modeled in Blender and textured painted from a photograph. The wind/water mill was modeled in Blender based on a course. These assets and models found on Sketchfab were used to create a simple environment in Unreal Engine 5.

Attributions:

iPad Facilities Tour
March 01, 2019
Screenshot of the facilities tour home screen with a holographic design

Unity-based application for iPad intended to serve as a supplement to facility tours but was ultimately shelved before release. It was designed to provide attendees with facility information through 360° images, videos, and fact sheets. For most of the project, I served as the sole developer and regularly met with the client and stakeholders to discuss content and interface/experience design. Our client provided static design files, and I used those assets and 3D models of buildings to create a hybrid 2D/3D application.